The PS4 hardware video encoder reflects actual in-game performance, and we couldn't find any duplicate frames in the upload. Guerrilla targeted a 'solid' 30FPS for the Shadow Fall demo and based on this uploaded footage from the PlayStation Meeting it has delivered. Previous Killzone titles have dipped well below 30FPS during intense scenes. Streaming Pool (1.6GB of streaming data): 572MB.Memory stats in particular are eye-opening. Over the course of its immensely detailed post mortem presentation, Guerrilla revealed a mass of information on CPU, GPU and memory usage for its Killzone: Shadow Fall demo. The Killzone: Shadow Fall PS4 demo - facts and figures There is mention that there's no MSAA "yet" but Guerrilla specifically mentions it is working with Sony's Advanced Technology Group (ATG) on a new form of anti-aliasing, tantalisingly dubbed "TMAA".įactoring in that this is just a demo of a first-gen launch title, 3GB is an astonishing amount of memory being used to generate a 1080p image - as developers warned us recently, lack of video RAM could well prove to be a key issue for PC gaming as we transition into the next console era. Guerrilla also reveals that it is using Nvidia's post-process FXAA as its chosen anti-aliasing solution, so that 3GB isn't artificially bloated by an AA technique like multi-sampling. What follows is a complete breakdown of almost every technical facet of the demo, but what stood out to us was the lavish use of the GDDR5 memory in the PlayStation 4 - 3GB of RAM is reserved for the core components of the visuals, including the mesh geometry, the textures and the render targets (the composite elements that are combined together to form the whole). The studio also reveals that this is just one of two internal projects it is working on, the other described as an "unannounced new IP". The talk begins with a few basic facts - namely that Killzone: Shadow Fall is indeed a PlayStation 4 launch title, and that target - for the announcement demo, at least - is a "solid" 30 frames per second at native 1080p resolution. A range of stats is included, including the fact that the demo used around 4.6GB of memory, with 3GB of that reserved exclusively for graphics. It's an AVERAGE game.Guerrilla Games has released its own post-mortem for the Killzone: Shadow Fall demo revealed at the PlayStation Meeting, giving a range of insights into the power of the PlayStation 4 and its fundamental approach to the new hardware. That's why Killzone: Shadow Fall gets a final score of 5/10. Technically well-executed, nice graphics, decent gunplay and competent enemy AI can't help this game's flawed story. I didn't experience any glitches or crashes, so that's a plus. I think it was rushed to be a PS4 launch title and it shows. And worst of all, the story ends in a cliffhanger which may never be resolved. You can only carry two weapons at a time, which is a step down from Killzone 3. It tried to be more open than the other Killzone games, but I only saw it in two, maybe three of the 10 chapters the campaign had. The writing is subpar compared to the other three Killzone games. The playable character is uninteresting ad has a mediocre voice actor. The gunplay is solid, the graphics are nice, and the AI is competent and some of the characters have good voice acting. The gunplay is solid, the graphics are nice, and the AI is Is Killzone: Shadow Fall as bad as some reviewers say it is? I don't think so. Is Killzone: Shadow Fall as bad as some reviewers say it is? I don't think so. Lucas will need to be methodical and ready to adapt, as any misstep could lead to mutually assured destruction. A new warrior for a new era of war, Kellan 's missions will range from quiet infiltrations to all-out combat. It is up to Lucas Kellan, a member of the military intelligence unit dubbed the Shadow Marshals, to try to protect the fragile peace that exists. For 3 decades, both factions have lived side by side, separated by an enormous security wall – but now their cold war is about to run hot. Set in a time of planetary colonization, the game focuses on the conflict between the Vektans and the Helghast, two rival colonist factions inhabiting a remote planet. For 3 decades, both factions have The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3. Summary: The events of Killzone Shadow Fall take place thirty years after the events of Killzone 3.
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